using System;
using System.Collections.Generic;
using System.Text;
using HappySprite;
using HappySprite.Graphics;

namespace HappyInvaders
{
    class PlayerVisual : Visual
    {
        public PlayerVisual()
        {
            Item.RenderItem.Width = Constants.PlayerWidth;
            Item.RenderItem.Height = Constants.PlayerHeight;
            Item.RenderItem.ImageMap = new ImageMap(Constants.PlayerTexture);
        }
    }
}
